class BD_Torch_PickUp extends BlackDeathPickUp
	placeable;

defaultproperties
{
	Begin Object class=NAME=CollisionCylinder
		CollisionRadius=00020.000000
		CollisionHeight=00025.000000
	End Object
	
	InventoryType = class'BDMelee_Torch'
	
	Begin Object Name=EditorMesh
		SkeletalMesh=SkeletalMesh'BD_Weapon.mesh.Torch_Weapon'
		Translation=(X=0.0, Y=0.0, Z=-5.0)
	End Object
}